Module 1 Activity Research
Weekly Activity Template
Jingwen Han
Project 1
Module 1
In Module 1, our group explored physical computing through three activities using Arduino, ProtoPie, and TouchDesigner. Arduino was used in all activities — to control an LED light in Activity 1, to connect with ProtoPie in Activity 2, and to link with TouchDesigner in Activity 3. These projects helped me understand how sensors collect real data and how it can be used in interactive design. TouchDesigner was the newest and most unfamiliar software for me, but it helped me understand how physical data connects to digital design. I may want to chose the Design Path because I like creating designs that help people and building interactive experiences that are both useful and creative.
Research Activity
WGSN Consumer Trend Research
In this research activity, I explored two WGSN trends: Open-Source Tech and UX/UI Design for Emotional Connection. The first trend focuses on how open-source hardware and software empower people to create affordable and flexible technology. The second trend highlights how design can build stronger emotional connections between people and digital products. These studies helped me understand how technology and empathy shape future design directions.The art path is more like personal expression.
WGSN Personas Research
The New Independents
Values sustainability, quality, and ethical design. Prefers repairable,
customizable technology made with natural materials.
The Energisers
Seeks joyful, emotional, interactive tech experiences. Loves colorful,
soft, sensory designs that feel friendly and uplifting.
Relevance: Inspired DeskPet's playful caring aesthetic and SoundPrint's
multisensory approach.
Both personas want technology that's accessible and emotionally
meaningful—exactly what my concepts provide.
HMI Research
Following the "How Might We" framework introduced in class readings
(Interaction Design Foundation, Nielsen Norman Group), I identified
design opportunities from WGSN research by reframing problems as
open-ended questions.
Project Path
I chose the Design Path to create user-centered emotional technology
that solves problems through accessible tools. Through three
weekly activities, I built technical skills that directly informed my
concepts: Activity 1 taught Arduino basics with sensors and LEDs,
Activity 2 was the breakthrough where we connected Arduino breath
sensors to ProtoPie mobile interfaces—proving that physical actions
can create expressive digital feedback—and Activity 3 introduced
TouchDesigner's visual programming potential. Based on WGSN research
showing that 92% of Gen Z want meaningful connections and 50% of
adults experience loneliness, combined with technical validation from
Activity 2, I developed two concepts: DeskPet, a pressure-sensing desk
companion that provides caring support for stressed students using the
same Arduino-ProtoPie integration we practiced, and SoundPrint, a
multisensory music system that translates sound into vibration and
visual patterns for accessibility. I'm planning to focus on DeskPet
for Module 2-3 because the technology builds directly on our class
activities, I can authentically test it with my target users (stressed
students like myself), and peer feedback confirmed it addresses a real
need in an achievable way.
Project 1 Concept
Project 1 Concept
The Emotion-Adaptive Smart Lamp explores how technology can perceive and respond to human emotions in daily life.
Among numerous smart home systems, automation is efficient yet devoid of emotion—it reacts to actions while ignoring emotional fluctuations.
This project reimagines lighting systems as an emotional interface between humans and machines.
Using Arduino sensors, the lamp detects sound and motion patterns to understand a user's energy levels or stress state. Using ProtoPie simulation technology, it translates environmental feedback into empathetic expressions: soft diffused light during calm moments, while cool tones gradually brighten during focused periods.
The system learns from user behavior rather than controlling them—creating a collaborative and comfortable interaction experience. This concept embodies a human-centered vision for predictive home automation: smart devices not only logically anticipate needs but also perceive emotional requirements.